play!learn!grow!
An animated series, 3D game, collectible toys, and a wearable AI-pin for children aged 2-10.
An animated series, 3D game, collectible toys, and a wearable AI-pin for children aged 2-10.
AI-assisted 3D animated series
Characters ask children questions and wait for an answer: counting aloud, naming colors, repeating words. Each episode raises the difficulty. AI helps assemble scripts and voice work, so new episodes can ship quickly and match the child's level.
Educational mobile 3D game
Math, literacy, science, and English follow Kazakhstan's curriculum. Teachers review each question, and difficulty grows by grade.
The AI companion remembers mistakes and brings back difficult topics until the child understands them. The more a child plays, the better the tasks fit.
Screen-time timer and progress reports: what was completed, where the child got stuck, and what to repeat. Subject progress without guesswork.




















skin collection
Dozens of skins across three heroes: space, steppe, festive, and characterful. Switch looks anytime and grow your own collection.
Phygital - from figurine to AI-pin
Each figurine has a unique QR code: scan it, and the character links to the account. The next step is OIYNUP AI-pin, a wearable companion for the child and a family connection tool.
QR ecosystem
Every figurine becomes a unique in-game character. No two are the same. Children can collect another hero or create their own and order it for printing.

AI-pin
The team is testing a working wearable companion prototype built on KT38. A character lives on its screen, while firmware, voice functions, and enclosure options are tested on real devices.
Voice functions
The team is tuning speech recognition, responses, and the character voice on real devices.
A link to the game
Progress exchange between the game and companion remains the next development step.
Family connection
The working prototype receives parent messages and supports a family communication channel.
A child-ready enclosure
The team is printing and testing enclosure and attachment options for the KT38 module.
Culture
Steppe landscapes, ornaments, and the mythology of Turkic peoples are built into the game world. A child meets culture while solving tasks and takes home images, not dry facts.
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