OIYNUP

For investors and partners

A media franchise
for children aged 2-10

Four kids and a teacher around a table with the toy figurines and a tablet

An animated series, educational game, AI companion, and collectible toys in one ecosystem. The series has been airing on Balapan and TV+ since May 18, 2026 under a signed channel agreement. Game launch on August 1, 2026.

Premiere channels

Балапан
TV+

how it works

Series → figurine → game

A child watches an episode, buys a character figurine, scans the QR code, and the hero appears in the game with a story and abilities.

  1. 01

    Series

    The child watches an episode on Balapan and TV+ and gets attached to the heroes.

  2. Toy

    02

    Toy

    They buy a collectible toy of the hero with a unique QR code.

  3. 03

    Game

    Scanning the QR code drops the hero into the game with their own story.

product economics

Engagement loop

One user pays twice: once for the figurine and again for in-game content. Each new episode creates a reason to return.

  1. 01

    Series

    The child watches the series on Balapan and TV+.

  2. 02

    Figurine

    They buy a collectible hero with a unique QR code.

  3. 03

    Scan

    QR / AR links the hero to the game account.

  4. 04

    Play

    They learn, collect skins, and come back for the next episode.

Outfits

Become whoever you want

Every hero has outfits of their own: a watermelon, a globe, a pencil, a football and more. The look changes at any time in the Style section.

traction

What is already built

  • 10

    episodes

    of season one are produced and paid for

  • 12

    mechanics

    locked for the educational game

  • 2

    channels

    channel agreement signed: Balapan and TV+

  • 21

    skins

    in the hero customization system

market

Why now

  • 3M

    children aged 2-10 in Kazakhstan

  • 55M

    children in CIS countries and Turkic regions

  • 300-600K

    target reach over the five-month Kazakhstan airing

Y1 targets

What we are heading toward

  • 300-600K

    children reached by the series in the first airing year, Kazakhstan

  • 100K

    game installs by the end of 2026, Kazakhstan region

  • 2 languages

    of voice dialogue with the AI companion on the wearable device: Russian and Kazakh

  • 2

    signed multi-format partner integrations by the end of Y1

already signed and shipped

Y1 base

  • Balapan and TV+

    The agreement with both children's channels is signed. Episodes have been airing on the locked schedule since May 18, 2026.

  • Ten season-one episodes

    Season one is paid for, produced, and delivered in Kazakh, Russian, and English.

  • Team of ten

    Producer, developers, methodology lead, designer, and the animation team are committed for year one.

  • Children's game playtest

    The closed playtest started May 18, 2026 in Lolita Udartseva's school with grades 1-2.

  • AI-pin: working prototype

    A working prototype with a screen, a camera, a microphone, and mobile connectivity runs voice dialogue and receives parent messages. A pre-production batch of electronic modules is ordered from the manufacturer.

team

Who is building it

We are hiring for

2open roles
See open roles

planned hires

safety and trust

Parents can relax

We are building a product parents choose for their children because they trust it, not because they gave in.

launch plan

Roadmap

  1. January-April 2026

    Season one production

    10 episodes in Kazakh, Russian, and English

  2. Since May 18, 2026

    Premiere on Balapan and TV+

    Season-one episodes are airing on two children's channels. The agreement is signed and the cadence is rolling

  3. June 2026

    Closed game beta

    Lolita Udartseva's school, 5-10 children, first grade 1-2 levels

  4. July 2026

    Season two premiere

    New animated season and the start of a new season every two months

  5. August 1, 2026

    Game launch

    Initial release in App Store and Google Play, Kazakhstan region

  6. September 1, 2026

    Seasonal content pack

    School-year start and expansion into the third quarter curriculum

  7. Next step

    OIYNUP AI Pin pre-production modules

    Checking the pre-production batch of electronic modules and enclosure options. A sales date has not been announced

  8. Q1 2027

    Expansion to Kyrgyzstan

    Soft launch from Bishkek and localization for the region

growth map

Where we are heading

A concentric rollout: Kazakhstan as the base, Kyrgyzstan as the next step, then a wider CIS and Turkic region. Every new launch gives the AI companion another language and another cultural layer.

  1. 01Y1, 2026-2027

    Kazakhstan

    3M children

    Base: series premiere on Balapan and TV+, game launch on August 1, 2026, a working AI-pin prototype. Series reach target 300-600K children.

  2. 02Late Y1, 2027

    Kyrgyzstan

    +1M children

    Soft launch from Bishkek: content localised to Kyrgyz, partnerships with regional channels and schools.

  3. 03Y2-Y3, 2027-2028

    CIS and the Turkic region

    55M children

    Uzbekistan, Azerbaijan, Turkey. Series in local languages, separate region-specific partnership tracks, local content producers.

institutions

Where we are in conversation

two paths

Get
the deck

Leave an email and we will send the business plan with the financial model. Or pick a slot for a 20-minute call.

for investors

20-minute call

No form needed: pick a slot in the calendar. We will walk through the business model and answer questions.

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